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Lucifer_666

GTA 4

Okay it looks like we are back in Liberty City (The GTA 3 location) only its a completely different and new place...they seem to have used New York as a template as it looks extremely like the Big Apple
The trailer reveals beautifully rendered time-lapse shots of what looks like Manhattan, Coney Island and Brooklyn, all filled with familiar landmarks. The Statue of Liberty, Wall Street, Times Square, the Flatiron Building and Grand Central Station....but all this is part of Liberty City.
Here's a link to the teaser trailer...
http://gamesradar.com/us/ps3/game...mp;releaseId=20060313153735796095

Games Radar also have done this walkthrough on the demo they got....it sounds cool

Our demo started in Star Junction, Liberty City's equivalent of Times Square, at roughly 5:30 in the morning (game time, of course). After looking around at the ridiculously detailed scenery, saturated as it was with neon and fake ads, Niko started his day of crime. Whipping out a cell phone, he called up his arms-dealer buddy Little Jacob, bought a hot dog from a caterwauling street vendor and strolled a few blocks over to Purgatory, Liberty's answer to the infamous Hell's Kitchen neighborhood. Since it was so early, few people were out, and those who were seemed a little dazed. Ignoring them, Niko found his way to an alley on Rotterdam Hill, the street where Little Jacob's car was waiting, and watched as the gun seller got out and popped the trunk of his car.
Quick-fix gun stores like Ammu-Nation are a thing of the past; GTA IV is supposed to be more realistic, remember? So, much like in the real underworld, black-market dealers like Jacob - with car trunks full of guns that pop up and display their prices when you highlight them - are your main source for firepower. They won't sell it to you right off the bat, either.
Instead, you'll need to meet people like Jacob, hang out with them, play pool with them and cultivate a friendship before they'll trust you with their business. There's good news for those looking for a quick fix, however: Niko will instantly be an expert with any weapon he picks up, as there's no San Andreas-style leveling-up of your abilities here.
Once he'd bought a pistol and several hundred rounds of ammo, Niko whistled down a taxi and - astonishingly - entered through its rear door as a passenger. The new Liberty is a much more paranoid place than previous GTA locales, it seems, and the police are much harder to shake (more on that later), so stealing cars isn't always the best idea when you
need to get somewhere in a hurry. Taxis, meanwhile, are an integral part of getting anywhere in New York, and in GTA IV you'll be able to direct them by choosing from a list of existing locations - or from the waypoints you set on your map, if you want to go somewhere that's not listed. Once you're on your way, you can sit and look at the cab's interior, watching the cabbie and the passing scenery as you listen to the radio, which you'll apparently be able to control.
You'll also be able to switch your view, picking from a helicopter's-eye perspective, a close-up of Niko's face, a first-person view from the car's hood or just the slightly left-of-center third-person view that's now the default camera angle when driving. Or you can just hit the "Trip Skip" button if you don't want to sit around. Whichever. Niko's mission-in-progress for the demo was to pull off a hit for a corrupt cop named Frank McReary, who's being squeezed by a crusading lawyer named Goldberg. Unfortunately for Niko, Goldberg can't just be popped with a sniper rifle - McReary wants the files he keeps in his desk, too. So to do the hit right, Niko needs to get access to Goldberg's heavily secured office, which means Niko has to get creative. More specifically, Niko has to get a job interview.
So here's how it goes down: GTA IV actually has an in-game internet, which you'll be able to access and freely browse from any in-game computer. After telling the cabbie to take him to an internet café (straight-facedly called "tw@"), Niko strolls in, finds the law firm's website and uses their "jobs" section to submit a faked-up résumé (which - in its as-yet-unfinalized state - includes work for the law firm of Bellic & Bellic, as well as an internship for the Balkan Peace Force).
In the final game, you'll then need to wait for at least a few days, going about your normal business while you wait for a call back. In the demo, however, the call came immediately, with Goldberg's secretary asking Niko to come in at noon for an interview. Score! Niko immediately calls McReary on his cell to let him know that the gears are in motion - at which point McReary orders Niko to meet him at the waterfront, where he'll have to shove his way past assorted passersby (all of whom get pissed off at being pushed aside) and look for the big glowing marker that usually triggers GTA cutscenes.
It seems like everyone has dirt on someone else in GTA IV, and McReary knows something about Niko that's bad enough to make him want to play ball. We got our first real glimpse at Niko's personality during this exchange; going by his brief conversation with McReary, the wily Russian isn't so much a raging sociopath as he is cynical and defeated, trying to hide his checkered past under a nonchalant exterior. That bit of overanalysis aside, he shruggingly takes on a new assignment: while he waits for his interview, Niko will have to pop someone else who's got the goods on McReary, this time a thief angling for a payoff. Here's where things get really interesting. Niko knows nothing about the thief other than his location and a cell-phone number texted over by McReary. Once Niko's in the right place, he'll need to keep an eye on the crowd to see who answers when he dials the number - and who hangs up when he does. Once you've located the thief, your course of action should
be a no-brainer.
Unlike the pea-shooter handguns of previous GTAs, pistols in GTA IV are booming, powerful things that sound like thunderclaps and can kill instantly and gruesomely. It almost startled us when Niko drew down on the hapless thief (which shifted the perspective to a Resident Evil 4-style over-the-shoulder view) and put two bullets behind his ear - so naturally, it also scared the hell out of everyone nearby and immediately alerted the cops.
If you've played previous GTAs, you'll find that ditching the cops in GTA IV is a lot trickier than what you're used to. Borrowing a page from games like Driver: Parallel Lines, getting a wanted level will stick a large, flashing circle onto your map, with you at the center and safety outside of its edges; the higher your wanted level, the larger the circle. And if, while
fleeing, you're spotted by another cop (you'll be able to see where they are on your radar, mercifully), the circle will re-center on you as they radio in your last known location. Actually shoot a cop, and your wanted level will go through the roof. Stealing cars will raise your wanted level as well, but they make fleeing the scene a hell of a lot easier, as Niko demonstrated when he kicked open a car's window, hot-wired it and
tore away from the hail of bullets the cops were sending his way. The quick, convenient escape offered by Pay-N-Sprays appears to be a thing of the past, although they weren't specifically mentioned during the demo.
Once the cops were shaken, it was time to get ready for Niko's interview, which meant dressing the part. Unlike GTA: San Andreas and its wealth of customization options, GTA IV won't give you too much control over Niko's shabby appearance (so you'll never see a 400-pound Niko decked out with garish tattoos and cowboy boots), but you can buy him new
outfits. In this case, Niko drove his stolen ride (which had a huge splotch of blood caked onto the crumpled hood from where he'd accidentally hit a pedestrian) to a high-end shop called Perseus, where he was able to buy a tasteful brown suit and - just to be safe - matching wing-tips (total cost: $2200). Once Niko looked appropriately lawyerly (the law firm apparently won't let him in unless he does), a reminder buzzed on his cell phone to let him know his appointment was in an hour.
Hopping back into the stolen car, Niko drove to the law offices of Goldberg, Ligner & Shyster, using the onscreen map's automatic GPS function - which plots a visible course through the streets toward your next objective, taking some of the guesswork out of just following a random blip at your radar's edge.
After he was buzzed into the spacious, surprisingly detailed law firm and greeted by a cheerful security guard, Niko was led to Mr. Goldberg's office. Interestingly, you don't have to kill Goldberg right away - you can sit and listen to his spiel as he goes over Niko's resume and blathers about himself. Or you can abruptly stand up ("a power move," Goldberg says, "I like that"), brandish your pistol ("Hey, I'm all for the second amendment. Guns don't kill people, video games do.") and threaten him for McReary's files ("I haven't hurt anybody!") before launching his body through the office window with a well-placed shot. It seems there'll be quieter ways to off Goldberg - using a silencer, for instance - but the pistol's loud report was enough to bring his secretary running to see what was going on. When she saw Niko standing, smoking gun in hand, in front of Goldberg's empty desk, she went running for help - which of course brought the firm's security guards, and then the cops, gunning for Niko.
While Rockstar wasn't yet ready to tell us exactly how aiming will work in GTA IV, it seemed to be a combination of over-the-shoulder free-look aiming and more traditional lock-on targeting, although there wasn't an overt visual cue (apart from the crosshairs staying focused on a single enemy) to show that a target was locked onto. As he dashed out of the office's wooden doors, Niko immediately took down a waiting security guard with a quick headshot, and then crouch-ran to take cover behind a cleaning cart the janitor left in the middle of a hallway. Like Gears of War, GTA IV features a cover system that enables Niko to sidle around behind shelter - some of which won't last too long, depending on how flimsy it is - and blind-fire around corners, or pop up briefly to take aimed shots at pursuers.
In the next few seconds, we watched as Niko dropped the next guard with a few shots to the torso, dashed over to an escalator in the center of the building and put three bullets into the knee of yet another guard - which sent the poor baastard tumbling down the moving steps. As he tried to leave the building, Niko was confronted by a couple of genuine cops, forcing him to take cover behind a desk and blind-fire them out of existence with a rattling Uzi. Gently shoving aside a terrified receptionist, Niko strode out into the street and took down two more cops as a couple of whizzing bullets sent brilliant red spurts flying from his own body.
More cops piled on as Niko's wanted level rose, with normal cruisers quickly being replaced by helicopters and imposing police Humvees. A nearby subway entrance offered a possible means of escape, but that wasn't in the cards for Niko; the demo ended with him gunned down in the street as the familiar helicopter view slowly panned away from him.
While that was the end of our best look at Grand Theft Auto IV so far, however, we were able to glean one final, somewhat shocking piece of information from Rockstar. When we asked if there was any advantage to owning the PlayStation 3 version of the game - in light of the downloadable episodes being Xbox 360 exclusives - Rockstar spokesman Hosi Simon said, "not that I can think of."
"They're identical games," Simon continued. "But I guess if you want the complete experience with the episodes, then yeah, you should buy the 360, I suppose." Of course, we haven't seen the game running on a PS3 yet (all demos up to this point have run on Xbox 360 hardware), so it's still possible there could be a difference in visuals or performance. But in terms of something to rival the 360's expanded content, for now it looks like PS3 owners can expect to get stiffed.

Aside from that sad news, GTA IV is shaping up to be everything we've been hoping it would be. The sheer size and scale of Liberty City really drives home the game's big-fish-in-a-small-pond concept (unlike previous GTA "heroes," Niko won't be clawing his way to the top of any criminal underworlds), you're surrounded by constant activity and the city gives an impressive illusion of being alive independent of you, rather than being just a clockwork sandbox in which you can wreak havoc. The action looks like a hell of a lot of fun as well; we'll let you know for sure next month, when we expect to get our first hands-on with the game.

Here's the link to Games Radar original page too
http://www.gamesradar.com/us/ps3/...1&pageId=20070718175537376043

I can't wait now
big aundy

cool sounds brilliant , and off course this week also sees the release of the new fifa game for ps3 , oh this will be amazing .
Lucifer_666

GTA has been delayed Sta it was mean't to be out round Halloween....now...... its in 2008

I'm looking forward more to Pro Evo 2008 though I see they don't have United or Chelsea or any of the bigger cPremier clubs licenses again

I never really play FIFA mate
big aundy

fifa is much better mate you should try it , graphics and better , the teams are real so are the players , just a better game all round .
Lucifer_666

Oh no no no ....are we about to have the disaggreement and debate that so many gamers have suffered??? FIFA vs Pro Evo
big aundy

every single forum i have been on has this debate , fifa v pro evo , fifa rules end of.
Lucifer_666

No Pro Evo is much better mate...in all fairness Fifa have copied Pro Evo the last couple of years now trying to better their gameplay but I still don't think its fully up to to Pro Evo standard
Lucifer_666

This is released now on the 29th of April    
Here's a few different trailers to water the old gaming mouths....






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